Sunday 23 November 2014

Xiahou Ba - Maya Development

Project Xiahou Ba should be finished within the coming week or so. The finishing touches have been made to the sculpt and polypainting over this weekend, and now all of the diffuse and normal maps have been baked out from ZBrush, combined where necessary, and plugged into his Maya model.

The next stage is to create all of the composite maps to improve the diffuse maps, and create any other required maps such as specular and alpha maps. After that I will begin rigging, which leads to posing and rendering for the final outcomes.

I have baked his belt spikes and his necklace in Maya to give them textures and normal maps (and the alpha map for his necklace), all of which went very smoothly. I also created his hair and completely UV mapped it too. He still needs a few more bits like his mouth and his eye lashes creating properly, but he is now 90% finished on the model-front.


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