Saturday 9 August 2014

Xiahou Ba Turntable Progress

I finally got 'Xiahou Ba' to grow hands and feet, and refined him a bit more, although still reasonably far from the point of his initial retopologisation and such. I decided to use this new skin material from a tutorial I followed, although it wasn't until the end that I realised it won't look all that great until the model is at least textured too, so I fell down on that part. However, when used on a base colour it isn't so bad.

Here is the progress. Note that the .GIF below is something like 8MB so it could take a few seconds to show or play properly. 

The .mov was actually smaller in file-size, better quality, and original scale, so I'm still questioning myself as to why I made a .GIF out of it.... but oh well. Oh and also Noise in specularity is the best thing since sliced bread! :D




Yes, yes I've seen the bald patch too now that I've exported him.... The hair model is actually a mesh from his PS3 model, so not sure what has happened there; most likely I somehow missed that part of the mesh when selecting it to bring into ZBrush, and hadn't noticed till now. -.-

Friday 8 August 2014

Xiahou Ba Progress

Development with this project have been slow with the extra 2D work I've been doing lately, along with customizing my new Filofax book, but its still ongoing at least. Here is the progress so far. The next stage is to build him hands and feet (probably separately from this sculpture first, then Frankensteined on later). Once I have him to that stage where he has all of the parts of his body he needs, I can refine him over and over again until I'm happy, then retopologise him, and pose him, then possibly sculpt the pose again to fix any issues and make it more natural. I may also retopologise him roughly as soon as his full body is created before refinement, simply to not rely on ZRemesher, and make the mesh work the way I want it to.



Rudimentary skin shader :)