Saturday 21 January 2017

Karma Akabane - Final 3D Sculpt

Today I finished the first stage of sculpting Karma. This was then decimated using Decimation Master in ZBrush, then brought back into Maya for retopology. I soon figured that I could just speed most of this process up using ZRemesher in ZBrush, and bringing those models in too, which worked well for the most part. Then things stared to go wrong.

The final retopology would need to be built in a way that came apart, with the joints all modelled internally ready for 3D printing. This was already proving to be a lot of trouble to make properly, especially from a high res mesh. Then getting the original mesh to re-project its details onto the new geometry in ZBrush also didn't appear to be going as smoothly as I had hoped either. 

The upshot is that there is now a full, high resolution sculpt of Karma, all posed and set for good renders, but not suitable for 3D printing.


The downside is trying to figure out an efficient way of creating his internal structure while maintaining all of his sculpt information, and have every piece of the final mesh completely 'water-tight'. It can be done, but it looks like one hell of a lot more work than first anticipated, mostly probably down to the way I created him in the first place, which is unfortunate. If I continue down this path, it may mean having to re-sculpt a lot of his from scratch again.

For now, I will fight on to see where this goes. Until then, I at least have a perfectly renderable character, which could be basically coloured with some ease too.

Thursday 19 January 2017

Karma Akabane 3D Model Update

Today I have the model of Karma Akabane complete, and fully rigged (or as much as its going to be for this). He also has one of the 'Koro Sensei' killing knives, and a re-purposed Glock handgun as a pellet gun, of course filled with 'anti-Koro Sensei' bullets. I'm not sure if both of these items will be used, or just one or the other, if any at all. However, I know that the knife at least can be quickly retopologised to a much lower res version, and given to the previous 'Nagisa Shiota' project.


His hair, while done, will most likely undergo a lot of alterations once its in ZBrush.

Next is the most important part of the entire project: posing. I guess it might take a few attempts to get a good pose down, and I may do some preliminary 2D work to figure some ideas out first too.

This figure is designed to fit in with his friends from 'Assassination Classroom' that already have models, such as Nagisa Shiota below. I was upset that Karma doesn't seem to have his own version, so that is the reason for making him.


The base of this figurine was copied and built to measurements in Maya for Karma.