Showing posts with label Substance Painter. Show all posts
Showing posts with label Substance Painter. Show all posts

Tuesday, 20 March 2018

Railroad Shed Project Update

Been a long while since I posted on my blog again!

Lately I have been working on my older 'Railroad Shed' project, adding models to it to make it a clearer environment, and re-texturing the whole thing in Substance Painter. I have tried to keep a very similar cartoon-like style to the textures, while adding a lot more detail in. The now also fully utilise texture maps, not just the diffuse unlit colour as before. Naturally, this changes the style a little, but not much. Here are some newer test renders.






The issues I have now is trying to find a way to create an actual environment out of the work I have, instead of just rendering it on a grey background and calling it a day. Ideally I don't want to be adding much more work to the project, and am eager to move on to the next plan, but it's difficult to come up with a good set of camera angles that can make the scene look like its part of a larger world.
Here is what I have so far in Maya. The floor and steps have been added and will need to be textured if they stay. I may look at adding bushes behind the shed to block out the nothingness that is seen there, but bushes in themselves could be tricky to do well. Any extra work added needs to be easy to complete quickly, and not detract from the main models shown so far.



Tuesday, 18 April 2017

Gas Station - Texture Update

During further development of the Gas Station scene I have corrected most of the issues with the normal maps by using cages when baking. Apparently if you use hard edges on the low-poly model, only baking normal maps with cages will produce nice results in xNormal.

The texturing is 99% done in Substance Painter, with some Photoshop involved in areas where it made more sense to use it.



I plan to use Substance Designer in this scene as well, which I will start to properly learn soon.