During further development of the Gas Station scene I have corrected most of the issues with the normal maps by using cages when baking. Apparently if you use hard edges on the low-poly model, only baking normal maps with cages will produce nice results in xNormal.
The texturing is 99% done in Substance Painter, with some Photoshop involved in areas where it made more sense to use it.
I plan to use Substance Designer in this scene as well, which I will start to properly learn soon.
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