Saturday, 1 November 2014

Xiahou Ba - Fully Clothed

Finally finished the initial clothing meshes for Xiahou Ba. He is now in ZBrush and each part of him is being sculpted within an inch of its life. I plan to use several new techniques I've learnt between now and my older 'Jo White' project, including micro-meshing and using customised noise to add extra-fine details. His textures might also involved a much more photo-centric approach, rather than being fully hand-painted, but I'm not entirely sure what way I want to go with it yet.



This is still at an early stage of sculpting, but the idea is to get all of him up to this standard before going back to each piece and really refining them. I need to be careful not to loose his soft, puffy-face look too; one of Xiahou Ba's defining elements I think. :)

Tuesday, 28 October 2014

Xiahou Ba Clothing Update #3

Tonight I added his necklace and fixed his belt, both technically and stylistically. He now has a much more rock-themed belt to match his retro clothing.


I noticed the model currently stands at just over 100,000 triangles, making it a bit on the wrong side of optimised for games, however this will eventually be rectified once his sculpting is finished in ZBrush using this mesh as its' base. The majority of the model will then be retopologised down to a low resolution mesh with not only normal maps baked, but also textures created from the high resolution geometry data, such as his necklace for example.

Monday, 27 October 2014

Xiahou Ba Clothing Progress #2

Xiahou Ba now has his shirt as well as some amendments.


The next step is the necklace, hat, and wrist bands. I like the way he is turning out now, just need to keep it up. I will take a short break from him for a few hours or over two or three nights to do some 2D work now.

Sunday, 26 October 2014

Xiahou Ba Clothing Progress

Finished his shorts and shoes now, as well as fixed up his belt a bit more, although it still needs work. Next is his hat and then his wrist accessories before bringing him back into ZBrush for final sculpting and Polypainting.