Tonight I added his necklace and fixed his belt, both technically and stylistically. He now has a much more rock-themed belt to match his retro clothing.
I noticed the model currently stands at just over 100,000 triangles, making it a bit on the wrong side of optimised for games, however this will eventually be rectified once his sculpting is finished in ZBrush using this mesh as its' base. The majority of the model will then be retopologised down to a low resolution mesh with not only normal maps baked, but also textures created from the high resolution geometry data, such as his necklace for example.
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