Showing posts with label Real Time Mesh. Show all posts
Showing posts with label Real Time Mesh. Show all posts

Sunday, 5 June 2016

Soma Yukihira - Finished Model

So I managed to finish this model by the end of the weekend. Fixing the issues from the last post didn't take too long, and it fixed all the distortion I had on the characters face too, which was handy, so it was all related. 

The model is complete, along with a little kitchen knife that will be involved in his future posing. The next stage is to rig and pose him, just like I still need to do with my previous Lord Beritra project!

Soma Yukihira - 3D Model. Character: 3872 Tris. Kitchen Knife: 190 Tris. A single Diffuse texture map each.
Soma Yukihira - 3D Model Wireframe.

Sunday, 16 November 2014

Xiahou Ba Game-Ready Mesh Projection

After some of the previous disasters regarding re-projecting the high resolution details down to the 'game-ready' mesh, I decided to roll back a step, fix up the mesh a lot more, as well as splitting it up more appropriately, and completely UVing the model properly. The resulting model in Maya looks far better now, also cleaning up his hair and making sure it won't have hard jagged edges on the final model. His eyes have been properly constructed now, with a reflection layer over the eye balls themselves.

Unlike my previous 'Jo White' project, the shadows will be painted directly into the eye ball textures themselves (if required at all), instead of using an overlaying mesh to control this. Or at least this is my thinking at this stage of development. I may find through trial and error that the way I did it before is still a better way in general.

This is Xiahou Ba brought back into ZBrush as all of his separate meshes. The blue parts signify the areas that will not have anything baked out for them, and should be left alone. They are there simply to 'fill in the blanks' for reference purposes.



Note: Just randomly noting here, previous post had image enlargement LightBox functionality broken which was annoying enough, and now this image I just posted here keeps uploading with a horrid red tint to what should be neutral grey... no idea what's going on now. Oh well.