The next stage is to create all of the composite maps to improve the diffuse maps, and create any other required maps such as specular and alpha maps. After that I will begin rigging, which leads to posing and rendering for the final outcomes.
I have baked his belt spikes and his necklace in Maya to give them textures and normal maps (and the alpha map for his necklace), all of which went very smoothly. I also created his hair and completely UV mapped it too. He still needs a few more bits like his mouth and his eye lashes creating properly, but he is now 90% finished on the model-front.
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