I've continued to develop my State Alchemist project. He is now full UV mapped and has been brought into ZBrush, where I am creating his high resolution mesh bit by bit. After this, he will be textured in a combination of ZBrush and Photoshop.
Saturday, 5 December 2015
Monday, 23 November 2015
A State Alchemist - Fullmetal Alchemist
I've been working on three projects at a time lately, as much of a bad idea as that is....
So I've finished project Xiahou Ba finally, though I'm looking to get a small animation of him rendered out at some point, so will wait until then before posting his final renders. Since then, I have started a torso sculpt using Xiahou Ba as a base. The final outcome however, should look nothing like him. He will also be a simple sculpt, nothing more.
Alongside this, I have been recreating my old Jo White project, mostly to address her low quality yet high resolution texture issues. However, when I started to look at these issues I found a bunch more with her general design that I will now address too. These were all problems caused by not spending enough time on parts of her, especially towards the end of the project.
My third project came to me while watching the original 'Fullmetal Alchemist' anime, as well as seeing what Koei have been creating with toon-shaders: 'Arslan Warriors'. This is the subject of this post.
This is my 'State Alchemist' model so far. The end result is a hope of a reasonably low resolution model that makes use of toon shaders to look like anime.
The above image shows some design ideas behind the model, as well as future corrections, and a quick paint-over to figure out details later on. Many of the details will be achieved through texture maps as opposed to geometry to keep polycount down for this project.
The first image shows blue arrows following the extended cloth areas. They signify that on the final model, these parts of the model will be rigged up to be dynamic cloth. They are modelled spread open like this to give them more surface area, allowing them to crumple and fold more realistically when gravity takes hold over them.
The second image shows areas that need correction after studying the design I'm going for.
Monday, 9 November 2015
Zaffina from Blade & Soul Artwork
Continuing on with the artwork of my characters in the up-coming MMORPG, Blade & Soul (in NA/EU), I have drawn my main character. She was originally from Aion, but has translated surprisingly easily to Blade & Soul with its detailed character creator.
This is the colour version of the image. All of these pieces have colour versions and were filtered using Reticulation in Photoshop CC to get this effect. The warmth the noise brings helps to blend the tones together more coherently, producing a more realistic feel.
Wednesday, 4 November 2015
Blade & Soul - Cao Rui
I did a different portrait first. This is or will be 'Cao Rui'. Again, he originated from Aion as a Gladiator class, and will be my Blade Master in Blade & Soul.
Tuesday, 3 November 2015
Blade & Soul BETA Artwork
So I tried out Blade & Soul, an MMO that has already been out for 3-odd years, but is only now making its way over to the west. The game was great, and I highly recommend it!
With it being in its BETA phase at the moment, I could really mess around with the character creator and not have to worry about buying plastic surgery tickets later on when I decide that my characters look wrong. I made a Force Master, taking on the name of my main avatar in Aion, 'Zaffina', and a Summoner, taking on the name of my Elyos Ranger from Aion, 'Zact'.
This is my Summoner in-game:
I decided to draw a more realistic version of his character where I tried to bring out the role he plays as a character I originally created in Aion. He is a young man who is too naive for the world of war that he lives in.
Next I plan to do a similar portrait of 'Zaffina', bringing out her character colours. This is her in Blade & Soul:
Tuesday, 27 October 2015
Love my 18-300mm Sigma Lens!
Though I had had this lens a while now, since going on holiday to Venice in September in fact, this was the first time I set it up properly to point it at the night sky. I managed to snap this lovely picture of the moon, though in future I may look into getting a telescope with a camera adapter for it to take even better photos!
Thursday, 27 August 2015
Splendours of China Books Coming Soon!
After about 4-5 months work, these books will be ordered tomorrow from Blurb! I've ordered several tests of various aspects of the books the company creates, allowing me to gain a better understanding of what I need to do to get the most out of the service. One such book was the 'Art of Aion' book posted a few posts below.
These books all tell the same story, but in different ways. Centre-stage is the photobook, which also includes an abridged version of the journal text alongside 440 pages of photos! Then there is the story book, which covers the entire journey in detail, and is also accompanied by a few photos. The last book is a plain text book printed in black & white, and is the entire story, including more thoughts on different subjects and more ramblings on.
Hardback Image-wrapped, Standard Semi-Matte Photo Paper, Full Colour printing.
Hardback, Bleach-white Standard Paper, Full Colour printing.
Softback, Black & White printing, Economy Cream Paper.
Hopefully everything goes well and they all come out just as expected! When they truly are finalized, they will be posted up here as interactive .SWF books. I have not decided yet if I will try to sell the photobook through Blurb though.
Labels:
Blurb,
Book,
China,
Ricky Thomas,
Ricky.T,
Splendours of China
Sunday, 23 August 2015
Why my shoulders don't deform properly
So I should have seen this coming. In future I must remember to check over my mesh more carefully before continuing to bake maps from ZBrush to it.
As you can see, the topology around the shoulders is flowing incorrectly, travelling down the arms instead of up and over the shoulders.
Monday, 27 July 2015
Aion Artbook
This is something else that I have been working on. I originally only created it to test a few things about the quality of Blurbs book printing services, but the project quickly gained momentum with the amount of data I had to put into it.
Book Unavailable until late April 2016
View Full Size here!
Aion is an online MMORPG that I played on and off from 2009 > 2015, sinking a lot of time into it. While this is often seen as a bad thing, I did meet some great friends through this game, and loved playing it with them! To make the most of the ridiculous amount of time that I played it, I thought I may as well make it the subject for a book.
You can view the finished version of the book that was sent to the printers, here:
WARNING: This book is 20MB in file-size, so it might take a minute of two to load up. When it does, you should see a white page with AION's logo on it. Click or click and drag the top corners of the pages to turn through it.
Book Unavailable until late April 2016
View Full Size here!
Friday, 26 June 2015
My photobook of my travels through China over March > April is taking a while it seems. I'm adding a written journal in with the photos too, and its taking a long time to make sure there are no mistakes and that I'm not leaving things out.
Currently I'm throwing together some tests for the printers to see the quality of the end book, and to guide myself with colours and contrast required in each photo. I plan to have this all done by the end of July, at the latest! I'm eager to get back onto sculpting!
I started a drawing in Photoshop the other day but I've not had time to progress with it any further yet. Once this book is done I can refocus my efforts to my next project, and get my portfolio site back up and running!
In the mean time, here is an example of what I've been working on these past few months:
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